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Tumblr sucks ass so I've decided to speak to THE PEOPLE (Bane voice) directly and stream some game design on Twitch. Follow me if you want to see my goofy ass suck at RPG Maker Vx Ace: https://www.twitch.tv/biggreencreatures
A Song of Fire & Ice
author=visitorsfromdreamsauthor=kentonaI think itll be alright mate, the fact it is so strait faced kinds of makes it stand out I think, it worked well for Ara Fell and Shadows of Adam too, some people just want that pure experience.
Hero's Realm is undeniably a classic early-to-mid 90s-styled RPG. It is an earnest loveletter to the games I enjoyed then. However, I fear that the lack of a distinctive hook - like so many other exciting indie games I see posted on here and Twitter and elsewhere - will anchor this remaster.
I think Hero's Realm will find that niche in that audience looking for an SNES-style RPG that plays it by the book, which you might find that there's a surprisingly large market for, provided that you do that formula masterfully and polished to a point where players can tell the developers have a clear love and understanding of the genre. Hero's Realm has always been that. And -that- is your hook.
That's definitely the biggest advantage you can have with an indie RPG that plays it straight.
A Song of Fire & Ice
Realigning the Sights
If there was ever a game developer who laid out a comprehensive plan for their game and knew exactly what they were doing from start to finish without any major hiccup happening later in development, well I'd like to meet them and shake their hand because I don't think there's ever been such a person.
That being said, I don't think it's all that uncommon for something like this to happen with multi-year projects from solo devs, and you'll continuously learn more and more as you go; so much so that there WILL come a point where you look back on your earliest content in utter horror and feel the urge to go back and refine it. You are definitely not the first.
The biggest challenge is to balance and control that urge and not work yourself into an endless cycle of continuously going back to fix everything. Leave as much of that as you can until near the very end when the game is essentially content-complete and you have the flexibility to apply what knowledge you have when the content is FINISHED rather than what you knew when it was halfway or most of the way done. Or you might find yourself doing it multiple times, and then the game is never completed.
I know you can do it though! You've put forth too much effort into this to not see it pay off. Make a game plan and go for it.
That being said, I don't think it's all that uncommon for something like this to happen with multi-year projects from solo devs, and you'll continuously learn more and more as you go; so much so that there WILL come a point where you look back on your earliest content in utter horror and feel the urge to go back and refine it. You are definitely not the first.
The biggest challenge is to balance and control that urge and not work yourself into an endless cycle of continuously going back to fix everything. Leave as much of that as you can until near the very end when the game is essentially content-complete and you have the flexibility to apply what knowledge you have when the content is FINISHED rather than what you knew when it was halfway or most of the way done. Or you might find yourself doing it multiple times, and then the game is never completed.
I know you can do it though! You've put forth too much effort into this to not see it pay off. Make a game plan and go for it.
[Poll] Going off and creating a new online identity. Thoughts?
Truthfully, the internet today is so much more linked to real life than it was even five or ten years ago that it's nearly impossible now to hit the reset button. People are going to know it's you one way or another, and it doesn't take much to find out.
That said, you could just say you're re-branding to a new name that better reflects who you are now. You might be able to shake some of those uncomfortable "local friends who know my secret online life" links in the process.
That said, you could just say you're re-branding to a new name that better reflects who you are now. You might be able to shake some of those uncomfortable "local friends who know my secret online life" links in the process.
Has the community decided on code style guidelines?
Why is Hero's Realm buzzing?
I miss when I was passionate and devoted to game development
Anxiety and Burnout
Speaking as someone who's barely lifted a finger since my last project: If you're ever feeling guilty about taking this break, don't forget that you're in a pretty good position to justify doing so. You don't have backers, or stakeholders, or have a $200,000 kickstarter that was supposed to ship in 2014 or whatever. One of the benefits of being super small is that the risk for these much-needed breaks is much lower than projects with bigger budgets or clout surrounding them and you can take all the time you need to get where you need to be.
The opportunity is there. Absolutely go for it and pat yourself on the back for powering through this as long as you have. It's a well-earned rest.
The opportunity is there. Absolutely go for it and pat yourself on the back for powering through this as long as you have. It's a well-earned rest.















